In Unity 2017.3 and later you can mark the convex mesh to be inflated from the “Cooking Options” dropdown making sure “Inflate Convex Mesh” is enabled. Luckily the solution is usually pretty easy to fix as most of the time enabling inflation will fix the issue completely. Solution #1 – Inflate the mesh within Unity However most of the time the error will be created by a mesh collider and is logged to the console every time the object is interacted with, either by movement, activation or simply just when entering a scene containing the object. In these cases you should be able to double click the error and you’ll be taken to the script causing the error allowing you to debug further. You may also have scripts in your project trying to generate a convex mesh too. Unity logs the convex hull has more than 255 polygons error when trying to generate a convex mesh (a version of the mesh with no holes or entrances imagine wrapping your mesh with wrapping paper) but fails due to the complexity of the mesh as Unity will not generate a convex mesh with more than 255 polygons.Ĭonvex meshes are mainly generated by mesh colliders with the convex property enabled. ConvexHullBuilder: convex hull has more than 255 polygons! – What is this error?
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